TΛRNLog inZacznij
TΛRN — Stories born at the table.

You play. TΛRN remembers. Your story lives on.

Keep playing the RPG you already play. TΛRN listens to your sessions, remembers your campaign and turns it into stories people can read.

Free to read · No card to start
Read · Play · Create

One world. Three ways to enter the story.

Read

Discover stories made from real campaigns. Follow the tables whose worlds you want to keep up with.

  • One page at a time, full screen
  • Chapters, not transcripts
  • Free to read, no account needed
Play

Run your session the way you always do. TΛRN records in the background and writes the chapter afterwards.

  • Works with the system you already play
  • Out of the way during play
  • Every player consents to recording
Create

Review the moments TΛRN found, shape the chapter and decide what the world sees.

  • Chronicle, Cinematic or Epic
  • You confirm what becomes canon
  • Publish privately, to your table or in public
How it works

From the table to a chapter.

  1. 01Play your sessionStart recording when you sit down. TΛRN stays out of the way — no rules, no dice, no prompts.
  2. 02TΛRN listens and remembersIt keeps track of who was there, what they did and what it meant — across sessions.
  3. 03Review what it foundInclude or ignore each moment, pick Chronicle, Cinematic or Epic, and choose a summary or a full chapter.
  4. 04Publish the chapterKeep it private, share it with your table, or publish it for readers. Nothing leaves without you.
Bring your system

TΛRN is not an RPG.

No rules, no dice, no world of its own. TΛRN is a memory and story layer over the system you already play. Recording needs consent from everyone at the table. TΛRN proposes, the game master decides what becomes canon, and publishing is a separate, deliberate choice.

Your next session is worth remembering.